How long does mgs3 take to beat




















Playing it today, it is easy to see why Metal Gear Solid was such a phenomenon. Even without the advancements brought to the table by the sequels, sneaking around Shadow Moses as Snake feels just as good as it did over twenty years ago. Metal Gear Solid has two endings and players are encouraged to go through both of them before putting the game down.

It all comes down to surpassing one button-mashing minigame halfway through the story. Only one ending is obviously canon, since a character either lives or dies depending on the player's actions. The PSP's lack of dual analog support made for some cutbacks in gameplay, but the developers managed to make it work. Anything lacking in the core gameplay was made up for by the mechanic of recruiting soldiers and developing new equipment, something which would be heavily expanded upon in Peace Walker and The Phantom Pain.

The multiplayer was also a fun diversion and particularly impressive for the forward-thinking PSP. While not a launch title, Metal Gear Solid 2 was one of the first titles to truly show off the PS2's capabilities. Not only were the gameplay and graphics outstanding, but its narrative told a story unlike anything else the medium had seen before. Those around at the time of release will remember one of the industry's greatest shockers when it came to light that Snake was not the primary playable protagonist.

Eventually, players came to love Raiden just as much as the legendary grizzled soldier they played as for the three prior games. Fully completing the game requires getting all the dog tags from enemy soldiers. Enemies have different dog tags on different difficulties, so one has to go through the game five times if they want to get them all. The sequel manages to be significantly shorter on the main path, but extra goodies manage to extend the runtime.

The game came with a pair of 3D glasses, allowing the whole game to be played this way. Additional cinematics were unlocked throughout the campaign for viewing in 3D, including cutscenes from Metal Gear Solid 3 and steamier videos of models.

This upgrade never came out in the west, so the VR missions were sold as a separate game. About exist in all. Unfortunately, this game is considered to be one of the weaker entries in the series overall.

The stealth certainly holds up, but the shooting in the title was never particularly smooth, and its flaws show when there is no story pushing the player forward. Players are better off doing the missions from Metal Gear Solid 2: Substance. Metal Gear Solid 2's cliffhanger begged for a resolution. In classic Kojima fashion, the next title was a prequel where none of the prior game's burning questions were answered.

Instead, players explored Big Boss's origins on a fateful mission way back in The setting helps make Metal Gear Solid 3 a great introduction for newcomers while giving hardcore fans a new perspective on the lore. Finding all the camouflage suits throughout the world and shooting the kerotan frogs found in each room will extend the gameplay time to almost 30 hours. It also helps that the game is replayable just from being so good. This portable title rearranged the series' formula to work better on the PSP.

Levels were made into digestible bite-sized chunks which could be completed in ten minutes or so, and a slew of bonus missions gave gameplay options for gaming on the go.

While eighteen hours may be an average, getting all the mileage out of it takes about 95 hours. There are tons of bonus missions that significantly increase the difficulty, some of which almost require cooperative play to beat. The grand finale proved not to be the end of the series, but it was Solid Snake's last journey. Seeing him as an old man was heartbreaking, but he went out with a bang. Some of Metal Gear Solid 4 's plot twists and resolutions were disappointing to longtime fans, but the gameplay was great and the drama was still filled with hard-hitting emotional moments.

One small drawback is the lack of post-game content. Besides the now-defunct Metal Gear Online , there are no bonus missions. His last words were, "I can return to the forest at last," before his microbomb detonated. His comrade The Pain was also autopsied for his parasites. Later, Skull Face would use that same parasite to create his own elite unit, and begin a scheme to kill English as a language as the parasite only grows malignant when its host speaks a certain language, making ideal as an ethnicity-targeting weapon.

Due to the photosynthetic properties of his cells from the parasites, The End's cells were able to stay alive as well as they had water and sunlight, much like how plant cells can still be alive after being separate from the plant. This allowed his cells to remain alive and metabolizing even after he died, allowing Code Talker to harvest his cells to do research on them years after he died.

Nearly a decade later, in at Costa Rica , Naked Snake, now known as Big Boss, remembered his fight with The End, asking his allies, to their confusion, whether it was possible to photosynthesize while lazing off or whether the Peace Sentinel 's snipers also had parrots.

Ocelot would later allude to The End while discussing Quiet 's photosynthetic abilities with Venom Snake not long after incarcerating her in entirely appropriate, considering she had a variant of the same parasite. As with the other members of the Cobra Unit, The End's codename signified the emotion he felt while on the battlefield; in his case, total oblivion. In battle, he blocked out everything except his targets, allowing himself to focus on his "hunt.

His closest companion, a parrot, acted as his spotter and would wake him up when he fell asleep, referring to him as "Grandpa. Due to being infected with a unique type of parasite strain, The End was given supernatural abilities that enhanced his performance during combat operations.

The parasites gave him an increased life span as well as allowing him to remain active for days without food through the process of photosynthesis. Apart from these abilities, the parasites gave The End a heightened sense of perception that allowed him to operate on an elite level without the aid of a spotter, making him a deadly opponent.

The End was also an expert on camouflage. His uniform was a special ghillie suit with a form of natural moss that added more camouflage to himself, and the sniping positions he chose to conceal himself well, The moss would also react to his health state such as turning brown when he was close to death implying a deeper connection with his powers. It also seemed that he had some sort of control over plant-life, as Sokrovenno's exit was blocked by a small weave of thick branches that only strangely withdrew after his death.

When in a prone position, he became "one" with the area; his body temperature lowered so that it was close to that of the surrounding foliage.

This made spotting him with thermal goggles difficult. Additionally, when The End's stamina dropped dangerously low, he would absorb the sun's rays and recover his stamina quickly. While doing so, the liver spots on his head would disappear and he became rejuvenated, gaining a slightly younger appearance. Despite his geriatric body and need for care outside of battle, he was able to run at advanced speed when it came to running from position to position and was even capable of knocking back Snake easily when confronted physically.

His model was modified to fire special tranquilizer rounds. His Mosin-Nagant also had a folding paratrooper's stock and a pistol grip. Although he could easily have handled a Dragunov SVD, The End opted to use the Mosin-Nagant instead because of his gentle nature and unwillingness to kill. He would also use stun grenades , should an enemy get too close to him, in order to escape and find a new sniping location.

He was originally supposed to be named "The Doom," but it was cut in large part because of the release of the game Doom 3. Hideo Kojima originally wanted the boss fight to last one to two weeks but was told that this was impossible and not recommended. He is fought by the player in a boss battle, which was named the fourth greatest of all time by Electronic Gaming Monthly , [4] and was rated 3 in the "Top Ten Video Game Sniper Moments" by Game Informer.

Because of the nature of his boss fight, The End is the only boss in the game that lacks a boss battle theme. User Info: MercenaryGrax. Not too long. For my first time through on the Normal difficulty also my first time playing the game I beat it in about 13 hours, maybe a little more than that. Not the longest game, but it certainly is an amazing one. More topics from this board Defeating the Sorrow? Build 8 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?

User Info: Hikozaru Hikozaru 13 years ago 1 Topic. User Info: superevilcube superevilcube 13 years ago 7 First game 15, second game 9, third game 7, fourth game 6. User Info: Emptybox Emptybox 13 years ago 8 First time: 13 hours.

User Info: metallicaband metallicaband 13 years ago 9 My first was around 25 hours or something like that, not because I suck at the game or anything, I just like to do lots of things and take my time on my first run, since I really wouldn't want my favourite game to end soon. The Cold War Camo is Broken. How is Snake even able to carry out his duties mere days after



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